Minecraft Alpha Inventory Editor

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  1. Minecraft Alpha Inventory Editor
  2. Inventory Editor Minecraft Apk
The Minecraft gaming community has brewed up a handful of Minecraft inventory editors. These tools allow you to take complete control over editing your minecraft inventory. In other words, Minecraft inventory editors are tools that allow you to take your saved Minecraft game, load it into an editor, and then use that editor in order to add whatever tools, weapons, ores, or raw materials you wish into your inventory. There are over 200 options to choose from. Once you have a good idea of what you're doing, just a few searches in an inventory editor can get you the items that you need in order to have a great time when you're playing Minecraft.

Inventory Editor is a Cheat

Minecraft Alpha Inventory Editor

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Because Minecraft inventory editor tools are able grant you access to tools, materials, and other items that you have not obtained while playing the game, some people insist that Minecraft inventory editor is an unfair tool that allows players to cheat. Individuals opposed to the use of inventory editor tools generally agree that using one of these tools is antithetical to the premise of the game, and that using one of these tools serves as a crutch for players to lean on – which severely diminishes the quality and challenge of gameplay in the Minecraft world.

Minecraft Inventory Editor Makes Game Easier!

On the other hand, a very large number of Minecraft players do not see any issues with using an inventory editor. There are a number of reasons for this. First, if the items obtained through the tool are simply used for personal gratification – then why should anybody care about what a player does? After all – the point of games is to have fun, and to derive entertainment from the game. In addition, some players simply cannot, for practical reasons, dedicate the amount of time necessary to obtain certain items within the game. Though gamers are infamous for being sterotyped as underemployed, loner slackers, this image seldom reflects today's video gamer. Today's video gamer is usually quite well adjusted, and has obligations such as a job and a family to attend to. As a result, inventory editor tools allow these players to spend more time on things that matter. Since they don't have to grind to obtain certain items in Minecraft, they can spend more time having fun with the items that they have.
Inventory editor tools come in two varieties. First, there are those that operate independent of the game. These are by far the most common sort. One popular inventory editor allows you to upload your saved game .dat file to a website, and then you can edit your inventory online. Other tools run as a local program that requires no Internet access. Generally, a user simply accesses an inventory editor – whether online or on their computer – then finds their Minecraft game save folder. Though some people know where this is by heart, it's easy to search for. Then, a game save is loaded into the editor. Here, you pick and choose your items, then save the file. When loaded in Minecraft, you'll have the inventory you configured in the editor.

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Attention! We have protected the files for not getting automatically downloaded by robots. So, if you want to download, please click on the 'download' button, a few offers will pop up, just complete one of them and you will get the files, for free!This page describes content that exists only in outdated versions of Java Edition.
This was replaced by the Region file format in Beta 1.3 and the anvil file format in current versions.

Inventory Editor Minecraft Apk

This feature is exclusive to Java Edition.

Infdev introduced a new data storage challenge while under development: Terrain generated in infdev has the potential to be almost 235 petabytes, which is 240,640 terabytes, in size when stored in memory, due to the sheer size of the map (several times the surface area of the Earth). Therefore, to reduce file size and memory usage, Notch decided to split the terrain into 16×128×16 chunks and store them on disk when not visible. In addition, terrain is only generated when it is within the drawing distance of the player's camera, significantly reducing save size, since most players will only be able to search a tiny fraction of the map in a reasonable time frame. Alpha uses this technique, and both Beta and Minecraft 1.0 still use the general concept because of its success.

The first version to use this format was Infdev 20100327.

In MinecraftBeta 1.3, this format was superseded by the Region file format, where chunks are stored in groups of 32×32 in region files.

  • 1World folder structure

World folder structure[edit]

An Alpha level is actually a single folder containing at least one file named level.dat. There is also a session.lock file to make sure only one Minecraft opens the level at once.

The level folder may have up to 64 subfolders, each with up to 64 additional subfolders each. These folders contain the chunk files that hold the level's terrain and entities. Each chunk file is identified by its chunk position xPos and zPos. Play sims online for free without downloading anything. The varying parts of the chunk file's name are obtained by taking the base36 representation of the xPos and zPos. The names of the folders that the chunk file is placed in are found by taking xPos and zPos, modulo 64 (or bitwise ANDing with 63), and converting to base36. Negative coordinates must be interpreted as positive numbers, bitwise, via two's complement. So, -13 is treated as 243 (if its size is a byte).

As an example, to find the chunk at position (-13, 44):

Editor
  • The first folder name is base36(-13 % 64). This is base36(243 % 64 = 51) which is '1f'.
  • The second folder name is base36(44 % 64). This is base36(44) which is '18'.
  • The chunk file's name is 'c.' + base36(-13) + '.' + base36(44) + '.dat'. This evaluates to 'c.-d.18.dat'
  • Thus, the chunk at (-13, 44) is stored in '1f/18/c.-d.18.dat'

The sims 4 download free full game. Each chunk remembers its position independently of the file and folder names. See below to find out how to read a chunk's position from the file data.

Dimensions[edit]

Dimensions are saved in the same way normal worlds are, but instead of mixing the world files inside the save folder, the files are stored in an additional sub-folders with their own region and chunk data. Their names start with DIM, followed by the dimension ID.

These dimension IDs were used in Alpha:

Minecraft
  • The first folder name is base36(-13 % 64). This is base36(243 % 64 = 51) which is '1f'.
  • The second folder name is base36(44 % 64). This is base36(44) which is '18'.
  • The chunk file's name is 'c.' + base36(-13) + '.' + base36(44) + '.dat'. This evaluates to 'c.-d.18.dat'
  • Thus, the chunk at (-13, 44) is stored in '1f/18/c.-d.18.dat'

The sims 4 download free full game. Each chunk remembers its position independently of the file and folder names. See below to find out how to read a chunk's position from the file data.

Dimensions[edit]

Dimensions are saved in the same way normal worlds are, but instead of mixing the world files inside the save folder, the files are stored in an additional sub-folders with their own region and chunk data. Their names start with DIM, followed by the dimension ID.

These dimension IDs were used in Alpha:

IDFolderDimension
0saves/[World]/Normal world (Overworld), always stored in the world folder without DIM
-1saves/[World]/DIM-1/The Nether, added with the Halloween Update

session.lock format[edit]

session.lock contains the timestamp of when the world was last touched. The file is eight bytes long, and contains a single 64-bit signed integer in big endian format. The value of this integer is the timestamp, stored as the number of milliseconds elapsed since 1970, in UTC.

Unlike typical lock files, session.lock ensures that the LAST program to open a world is that one that owns it. The process goes something like this:

  1. program opens session.lock
  2. program writes timestamp to session.lock
  3. program monitors session.lock for changes
  4. if the contents of session.lock change, program aborts and gives up its lock on the world.

level.dat format[edit]

The level.dat file is a GZip'd NBT file that stores global level data (time of day, player health, inventory, velocity, and position within the map, etc.). Most importantly, it stores the Random Seed that the terrain generator uses to seamlessly generate more terrain on the fly.

This file has this structure:

  • The root tag.
    • Data: Global level data.
      • LastPlayed: Stores the Unix time stamp (in milliseconds) when the player saved the game.
      • SizeOnDisk: Estimated size of the entire world in bytes.
      • RandomSeed: Random number providing the Random Seed for the terrain.
      • SpawnX: X coordinate of the level's spawn position.
      • SpawnY: Y coordinate of the level's spawn position.
      • SpawnZ: Z coordinate of the level's spawn position.
      • Time: Stores the current 'time of day' in ticks. There are 20 ticks per real-life second, and 24000 ticks per Minecraft day/night cycle, making the full cycle length 20 minutes. 0 is the start of daytime, 12000 is the start of sunset, 13800 is the start of nighttime, 22200 is the start of sunrise, and 24000 is daytime again. The value stored in level.dat is always increasing and can be larger than 24000, but the 'time of day' is always modulo 24000 of the 'Time' field value.
      • Player: The Singleplayer player for the level.
        • Dimension: The dimension the player is in. 0 is the Overworld, and -1 is The Nether.
        • Pos: List of 3 TAG_Doubles for the X, Y, and Z position of the player.
        • Rotation: List of 2 TAG_Floats for the Yaw and Pitch of the player's view.
        • Motion: List of 3 TAG_Doubles for the X, Y, and Z motion in meters per tick.
        • OnGround: 1 or 0 (true/false) - true if the player is on the ground.
        • FallDistance: How far the player has fallen.
        • Health: The number of hit points the player has. 20 is 10 hearts.
        • AttackTime: Number of ticks the player is immune to attacks.
        • HurtTime: Number of ticks the player is red from being attacked.
        • DeathTime: Number of ticks the player has been dead for - used for controlling the death animation.
        • Air: The number of ticks before the player starts to drown. Starts at 300.
        • Fire: When negative, the number of ticks before the player can catch on fire. When positive, the number of ticks before the fire is extinguished.
        • Score: The player's score. The score was never utilized in Alpha or even beta, so this value is irrelevant.
        • Inventory: List of TAG_Compounds representing the items in the player's inventory.
          • An inventory item.
            • Slot: The slot the item is in.
            • id: The item ID.
            • Damage: The item's data value, or damage value for tools.
            • Count: The number of this item in the stack. Range -128 to 127. Values less than 2 are not displayed in-game.

Chunk format[edit]

Chunk files, as described above, are GZip'd NBT files. They have this structure:

  • The root tag.
    • Level: The level data in this chunk.
      • xPos: The X chunk coordinate.
      • zPos: The Z chunk coordinate.
      • TerrainPopulated: 1 or 0 (true/false) - true if Minecraft has generated special features in this chunk such as trees, flowers, ores, dungeons.
      • LastUpdate: The tick when the chunk as last updated.
      • Blocks: 32768 bytes of Block IDs, 8 bits per block.
      • Data: 16384 bytes of Block Data, 4 bits per block.
      • BlockLight: 16384 bytes of Block Light, 4 bits per block.
      • SkyLight: 16384 bytes of Sky Light, 4 bits per block.
      • HeightMap: 256 bytes of Height Map information, 8 bits per XZ column. Used for speeding up sky light calculations.
      • Entities: List of TAG_Compounds, one for each entity in the chunk.
        • An entity.
          • See Chunk format → Entity Format - not all information is applicable to Minecraft Alpha.
      • TileEntities: List of TAG_Compounds, one for each tile entity in the chunk.
        • A tile entity.
          • See Chunk format → Tile Entity Format - not all information is applicable to Minecraft Alpha.

See also[edit]

  • Level format for Minecraft 1.0
    • Region file format
Versions
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